趋势:Seattle startup calls Meta’s VR glove prototype ‘substantively identical’ to its own patented tech
(Victura / Highwire Games Image)

维多拉,西雅图的出版商背后的战术射击游戏/历史模拟弗莱迦六天,推动游戏的release back to the fourth quarter of 2022.

在间隔中,它还计划“几乎双倍”的大小Six Daysdevelopment team at Seattle’s高温游戏

“It became clear that recreating these true stories at a high quality was going to require more people, capital, and time than we had,” wrote Peter Tamte, CEO of Victura,in a press release。“倍增我们的团队只是我们正在做的许多事情之一弗莱迦六天brings new kinds of tactical and emotional depth to military shooters.”

Six Daysis set during the events of the Second Battle of Fallujah in Iraq in 2004, which is considered both one of the bloodiest fights for American troops in the Iraq War and one of the most dangerous urban combat theaters in the history of the U.S. Marine Corps. The battle’s depiction inSix Daysis intended to be a blend between a video game and a historical document, in order to provide players with a deeper understanding of the Second Battle, and of the experience of real-life urban warfare.

根据维多拉,Six Days正在制作“100多个海军陆战队,士兵和伊拉克平民的帮助”。该项目最初由Eddie Garcia构思,美国海军陆战队员们在Fallujah受伤。

Six Dayswas originally announced in 2009, but due to substantial blowback from anti-war groups, its publisher quietly dropped it a couple of weeks later.Its abrupt resurrection at Victurain February is still one of the bigger surprises of 2021 in the games industry, and it’s not like this wasn’t a weird year.

然而,Six Daysis just as controversial, if not moreso, in 2021. The Second Battle of Fallujah is a central conflict in一场高度划分的战争, which has had a lasting negative effect on the region and later came under fire for the tactics employed by U.S. soldiers, which included the offensive use of white phosphorus.

美国和伊拉克幸存者的冲突have criticizedSix Daysfor turning the Second Battle into the subject of what’s ostensibly a leisure activity. Video games about war havea similar problem to films about war;制作一个有趣的视频游戏,即使单独的游戏的叙述可能会说,你就会意外地传播战争的乐趣传染战争很有趣的信息。

维多拉已经反对批评,以及其他事情,广泛的常见问题解答在官方Six Days网站。最终游戏计划包括面试士兵和平民的纪录片细分,这些士兵和平民出现在Fallujah第二战中,一些镜头追溯到2008年。

Players will also never play as an Iraqi insurgent duringSix Days;据报道,射击伊拉克平民是一种瞬发失败的条件;还有一个可玩的角色Six Days是一个“非武装的伊拉克父亲试图让他的家人离开城市”。维多拉承诺,一部分收益Six Dayswill be donated to charity, with funds directed by the soldiers and civilians who were interviewed to create the game.

作为副作用,Six Days'新计划释放窗口是一个低键但令人迷人的柔性。无论出于什么原因,维多拉故意计划放置Six Days在2022年假期的时间及时。这意味着它计划在2022年的进入中大致围绕同一时间首次亮相Call of Duty军事射击者的特许经营,自2005年以来一直出现,通常是今年畅销的比赛。维多拉正在展示一个很多of confidence in its product here.

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